2010年1月10日 星期日

HW3 - Interaction with Mouse

mouseX & mouseY application:

Comment:

Based on "Static Eyes" of HW2. This time let eyes roll according to mouse's position. It's an easy task if you hold the key - mouseX, mouseY - which record current mouse's position.

After we can know mouse's position. Next step is setting center of the window as origin(at coordinate[width / 2, height / 2]). If mouse in right side of origin, all eyeballs move right. If in left, eyeballs move left, accordingly. And farer the mouse away origin, longer the eyeballs move.

I just used red and black to color these eyes. Can you catch my intention?

That's right! "Sharingan"

But it doesn't look well. Because it needs rotate some objects(tomoe[ともえ:巴]) concurrently that I don't know how to do this now. Maybe in winter vocation or some leisure time I'll study Processing more detailedly about related topics.

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